bringing it back + sketch evolution

The major change to the concept is that blob detection is out.
To cut a long story short, it was becoming a massive production… with the need to find infrared lights etc. The best thing that could have happened is to cut down on the hardware, and try to focus more on the interaction and relationship of the player and the mapping of the fight.
…A the command decision was made to cut losses and create the sketch from the center of the space…
The next thing to add to my prototype is a GUI so that I will be clearly be able to test how to manipulate the variables within the sketch.

Sketch Progress:
1. Using the combination of the perlin noise and drawing tool – with the idea of blob detection and events navigating the vectors around the space

2. reducing the stroke weight and adding a fade to the lines being drawn – as well as starting the sketch from the center of the space

3. the accumulation of the fine lines/ cracks in the space – forming what seems to be a structure of sorts from the build up of cracks… like a black hole, creating a singularity, where the density is continually being added.

4. the density has been more evenly spread out, and there is more control over the vector lines. The amount they diverge and “kink” from their initial trajectory is now an adjustable variable.

Learning from on-site test

– Projector (the lighter in weight, the better)
– Power board
– Extension chord
– Monitor to VGA connection+ extension chord … may need one that is longer than 5m
– “Some sort of device” to mount the projector to the top of the space

– Video camera
– Fish-eye lens/ or wide angle lens to cover the whole space, right now my camera only sees about 2mx1.5m of the space
– Firewire (to connect the image to the computer)
– “Another sort of mounting device” from above the floor
– A remote control for the camera to control it remotely
– A SECOND video camera for recording the performance from ground level

– 2x G-Force Sensors
– 2x Wi-MircoDig
– 4x batteries for the digitizers (2 spare)
– Strapping to attach the sensors to the players bodies

– Infrared light to wash the space (in order to avoid lighting issues, and use dim light during the performance
– Infrared camera (?)

– White vinyl (4x4m)

– MOUNTING – During the test, I used John Gillies custom made mounting device.
– VISUALS – What does the accumulation of cracks really represent? i.e. the density of the black space. Do i need to change the aesthetic of visuals or does the intensity of the crack represent the interaction between the fighters? Should I use Bunkai where the attack and defence is much more clearly defined and performative, especially from an audience’s point of view? Or dojo kumite, where the movements are more static but less aesthetic?

References to read today: