The major change to the concept is that blob detection is out.
To cut a long story short, it was becoming a massive production… with the need to find infrared lights etc. The best thing that could have happened is to cut down on the hardware, and try to focus more on the interaction and relationship of the player and the mapping of the fight.
…A the command decision was made to cut losses and create the sketch from the center of the space…
The next thing to add to my prototype is a GUI so that I will be clearly be able to test how to manipulate the variables within the sketch.
3. the accumulation of the fine lines/ cracks in the space – forming what seems to be a structure of sorts from the build up of cracks… like a black hole, creating a singularity, where the density is continually being added.